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As featured in:
Minecraft is a game about breaking and placing blocks. At first, people built structures to protect against nocturnal monsters, but as the game grew players worked together to create wonderful, imaginative things.
It can also be about adventuring with friends or watching the sun rise over a blocky ocean. It’s pretty. Brave players battle terrible things in The Nether, which is more scary than pretty. You can also visit a land of mushrooms if it sounds more like your cup of tea.
What's New:
1.16.3 includes two fixes listed below:
MC-196449 – Piglins, piglin brutes, hoglins and zoglins have trouble pathfinding to the player when attacking.
MC-198678 – Giving an item and a gold ingot to a baby piglin and killing it duplicates the item.
1.16.1 is a minor update to Java Edition released on June 24, 2020, which fixes stability issues with Realms. It is not compatible with 1.16 servers.
1.16, the first release of the Nether Update, is a major update to Java Edition announced at MINECON Live 2019 and released on June 23, 2020. This update overhauls the Nether by adding four new biomes, four new mobs (the piglin, hoglin, zoglin, and strider), and a multitude of new blocks, including many variants of blackstone as well as the respawn anchor used to set the player's spawnpoint in the Nether. It also adds a new netherite tier of equipment, obtained through ancient debris found rarely throughout the Nether.
Multiplayer
Added a legal disclaimer when clicking the multiplayer button from the main menu: a new information screen informs the player that 'Online play is not rated'.
Performance
Optimized chunk rendering performance, especially for chunks with many different block states.
Network handling
Improved network handling of invalid biome IDs.
Changes:
Blocks
Saplings
Oak and birch saplings grown with a flower 2 blocks away within a 5*3*5 area centred on the sapling has a 5% chance to generate a bee nest on the side of the tree.
Mobs
Bees
No longer anger when a nearby nest/hive is destroyed using a Silk Touch tool.
Horses
The texture of the horse armor slot in the horse GUI has been changed to reflect the current horse armor textures.
World generation
Bee nests
Now have a 2% chance to spawn in flower forests.
Now have a 0.2% chance to spawn in forest, wooded hills, birch forest, tall birch forest, birch forest hills, and tall birch hills biomes.
Gameplay
Status effects
Effects are now stored when overwritten by an effect of a higher amplifier.
A beacon effect will only temporarily overwrite a lower amplifier potion until the beacon effect runs out.
General
Block models
Added gui_light option in models to allow controlling light when rendering model as an item in a GUI.
If set to side, the model will be rendered like a block.
If set to front, the model will be shaded like a flat item.
Game window
Now displays the session type in the window title, such as singleplayer or multiplayer.
It also specifies the type of server the player is on in multiplayer, such as on a LAN or third party server.
Profiler report
Now captures more information about performance problems.[2]
Textures
Removed a stray pixel from the bottom-right of the critical hit particle texture.
Fixes
From released versions before 1.15
MC-862 – Spawn protection does not work for item frames, paintings and armor stands.
MC-1541 – Beacon effect removes potion effect of the same type.
MC-51053 – Furnace minecarts lose power after navigating corners.
MC-88038 – Furnace minecarts go backwards when turning corners.
MC-106468 – End crystal beam has incorrect texture on one side.
MC-150575 – Concrete powder does not turn into concrete when letting it fall beside water.
MC-153987 – Falling down ladders while wearing elytra.
MC-166319 – B on 'Open in browser' is lowercase in link confirmation GUI.
MC-167018 – Misplaced pixel in critical hit particle texture.
MC-167079 – Horse Armor texture is off.
MC-167416 – Distance from where a monster will stop you from sleeping is off center.
From 1.15
MC-165695 – Hoppers harvesting honeycomb from bee hives and bee nests only pick up one honeycomb.
MC-166312 – Loom UI pattern icons are too dark.
MC-166324 – 'Raw input' button has lowercase 'i'.
MC-166397 – Entities become white from certain angles when affected by glowing and invisibility effects.
MC-166722 – Some custom item models appear dark in the inventory.
MC-167201 – Invisible glowing entities do not respect their team color.
MC-167219 – Reloading a resource pack enough times will cause intense lag.
MC-167220 – Items on marker armor stands no longer glow.
MC-167235 – Distance from where you can enter a bed is off center.
MC-167344 – com.mojang.blaze3d.platform.ClipboardManager leaks direct buffers.
MC-167444 – iron_golem_crackiness_* textures show up on invisible iron golems that are damaged.
MC-167709 – Bees that ride a boat, minecart or other entities when entering their hive or nest cannot leave the hive or nest ever again.
MC-168091 – Concrete powder does not convert into concrete when dropped into deep water.
From 1.15.1
MC-168230 – End crystal beam is dark/desaturated.
MC-168467 – Bees do not remember how many crops they have pollinated.
MC-169157 – Breaking a hive with an obstructed front makes bees vanish.
Previous versions:
Today we're releasing 1.14.3, a release that tweaks some gameplay features and addresses bugs found in 1.14.2. We also plan on releasing a 1.14.4 to address further issues, but for now, please enjoy the new update!
Changes in 1.14.3
Items can now be repaired by crafting them together again
Reverted the enchanting system to how it was before 1.14
Torches, lanterns and pressure plates can now be placed on glass panes and iron bars
Lanterns can now be attached below iron bars and glass panes
Saturation is no longer required for the 'How did we get here?' advancement
You can now turn off raids with '/gamerule disableRaids true'
Patrol changes:
Vindicators are no longer part of patrols
Doubled the minimum time to spawn from 5 + (up to 1) minutes to 10 + (up to 1) minutes
Patrols no longer spawns if the block light level disallows monster spawning
Patrols are now allowed to spawn in any biome except mushroom biomes
Villagers that are panicking now have a bigger chance of spawning Iron Golems, assuming they can occasionally work and sleep
'Last slept' and 'last worked' is now saved properly for Villagers
Farmers now spend more time farming when they are working
Farmers can now always give away food even if other villagers don't need it
Improved performance
Fixed bugs
MC-47699 - Blazes are able to see a player through blocks
MC-72390 - Rcon is not thread-safe
MC-74407 - Villager inventories can get into a state where villagers cannot do anything useful
MC-93892 - Fire/Flame arrows and fireballs set player on fire even when blocking with shield
MC-110004 - Enderman/blaze don’t drop experience when hit with splash/lingering potion
MC-123836 - Double blocks aren’t loaded in structures
MC-124170 - Performance issue with particles causing lag
MC-129491 - Advancement location trigger works inconsistently for structures added in 1.9 or later
MC-138053 - Gamerule spectatorsGenerateChunks being false prevents chunks from being loaded
MC-139257 - Server crash on reload when worldborder is modified.
MC-141301 - Illager patrols spawning on blocks mobs shouldn’t spawn on, such as slabs, carpets, stairs, etc.
MC-142360 - Pillagers patrols can spawn pillagers on top of trees inside a leaf block
MC-143369 - Wandering trader text implies trades refresh
MC-144107 - Miscalculation of camera position in windowed mode on Linux
MC-144507 - The legs on cats clip through to the top of the model
MC-144929 - When there is water above a water source, other water sources adjacent to the water source flow outwards
MC-145863 - Villagers breed even if there are not enough beds
MC-146433 - Double Chest does not display custom name
MC-146835 - Illager captain spawned from raids will still give the bad omen effect to its killer, causing raids to never end
MC-147619 - Foxes that trust a player will still avoid wolves and other players they’re angry towards instead pursuing them
MC-147851 - Villagers frequently run right into mobs they’re “trying” to avoid
MC-148600 - Zombie pigmen will spread their anger forever if they can continously respawn
MC-148610 - Hostile mobs spawning on top Trapdoors, Glowstone and Sea Lanterns
MC-148986 - Low-tier enchants from lv.30 standard enchanting setups
MC-149372 - Game crashes when opening a 1.13.2 world
MC-149443 - Iron golems spawn too often
MC-149518 - Skylight appearing under blocks
MC-149877 - Baby foxes suffocate when jumping under blocks
MC-150319 - I can’t load up my minecraft world after doing /kill
MC-150401 - Chickens suffocate if jumping while under a solid block
MC-150954 - Pillager Patrol spawn is way off. Spawning too close to each other, in odd biomes, and too frequent.
MC-151079 - An employed villager quickly becomes unemployed and employed when he works, even if his workstation has not been deleted.
MC-151084 - Chunk rendering is slow and random in 1.14.1 (pre 1)
MC-151144 - Hostile mobs in lazy chunks no longer count towards mob cap, breaking mob switches
MC-151185 - Game crash after breaking villager point of interest
MC-151337 - Mob spawn rate too high
MC-151346 - Crash while F3 menu tries to access tags while /reload-ing
MC-151395 - Farmers create Bread ONLY when they pick up at least 3 wheat AT ONCE
MC-151566 - Pillagers patrols can spawn outside world border
MC-151710 - Enties not functioning in forceloaded chunks
MC-151753 - More than one raid can happen in a village
MC-151771 - Villagers don’t try to run away from zombie villagers
MC-151772 - Mob cap in the hundreds to over 1000 per player.
MC-151802 - Spawning causes massive TPS CPU load on a flat world.
MC-151989 - Players in Survival do not get Dolphins Grace effect if Dolphin cannot path to Player
MC-151995 - Patrol Leaders spawning without banner
MC-153222 - Broken/Incorrect recipe files cause a data pack not to load with nothing in log
MC-153470 - Language map does not close internal ‘en_us.json’ file after reading
MC-154000 - When dispenser places shulkerbox it decreases its stack twice.
MC-154080 - Wandering Trader trade GUI does not close when the Wandering Trader changes dimensions allowing you to trade infinitely
MC-154081 - Opening survival inventory when opening world crashes game
MC-154092 - Zombie Pigmen lose aggro even when they’re in range and have a line of sight
MC-154239 - NPE server crash when painting entities spawned with mob spawn eggs are saved
MC-154328 - The Village Siege (Zombie Siege) never happens
Previous version:
Today we're releasing 1.14.2, a release that addresses a few issues left from 1.14.1. We wanted to release these fixes as soon as possible as they had a big impact to gameplay, but we do also have a bunch of less critical bugfixes releasing soon in an upcoming 1.14.3 - stay tuned! http://drtagrt.xtgem.com/Blog/__xtblog_entry/19291188-disk-map-1-4#xt_blog.
Changes:
All light will now be re-calculated the first time you open a world saved in a pervious version
Errors encountered while loading regions now print more diagnostics to the log file
Fixed so parrots can spawn on grass blocks and not only on grass
Added server-side chunk count to debug screen
Modified raider spawning so they can only ever spawn in fully loaded chunks
Increased search radius for bell when starting a raid from 48 to 64 blocks
Fixed bugs:
MC-152824 - Stuck in Doorways and fence gates
MC-147715 - Entities clip through blocks after travelling through an end gateway
MC-142134 - Light sources spontaneously not working in some chunks
MC-147715 - Entities clip through blocks after travelling through an end gateway
MC-148933 - You cannot swim while sneaking
MC-149111 - When hovering over a world that needs to be updated, the game calls the current version a snapshot even if it is a release
MC-149916 - Teleporting long distances on servers causes you to clip into the ground
MC-152272 - Server stops responding after log out error
MC-148898 - Hebrew letters aren't assigned to their correct textures
MC-148627 - Swimming up to a ceiling makes the player crouch
MC-16883 - Villagers play the trade sound multiple times overlapping on shift-click
MC-90423 - Ender Dragon makes breath attack at highest block placed in the center column of the portal
MC-140174 - No item pickup sound when a villager picks up an item
MC-142134 - Light sources spontaneously not working in some chunks
MC-145730 - Iron golem does not attack players when hitting villagers
MC-147431 - Max item stack amount can be skipped using new villager trades menu
MC-148064 - 'Ghost' End Crystals stay behind after destruction on ender dragon respawns.
MC-148073 - Beacon beam doesn't have the correct color if the colored glass isn't directly on top of the beacon
MC-148626 - Shulker boxes lose their names
MC-148677 - Mobs do not spawn on soul sand
MC-148805 - Breaking an empty shulker box in Creative mode causes it to drop itself
MC-148847 - Guardian zapping noise is looped when played
MC-149511 - No sounds for villagers planting crops
MC-149993 - Cut Sandstone Slabs aren't part of the slabs block tag
MC-151674 - RegionFiles are not closed when they are evicted from cache
What's New in 1.14.0
Features
Lots of accessibility improvements!
Added bamboo blocks into the game
Added bamboo jungles in the world
Added barrels
Added the bell
Added yummy sweet berries and sweet berry bushes to the game! Be careful skipping merrily through those bushes though.
Added blast furnace
Rewrote the book & quill editing to be more intuitive
Added campfire
Added cartography table
Split cats and ocelots to their own creatures and updated cats with new features!
Added composter
Added crossbows
Added lots of new blocks!
Added lots of new decorative blocks!
Added fletching table
Added new dyes and flowers
Added some community suggestions
Updated the credits list
Added in-game buttons for reporting bugs or giving feedback
Improvements to invisibility to allow it to correctly work in many cases where it didn't but you'd expect it to
Added grindstone functionality
Added 'Hero of the Village' effect
Added leather horse armor
Added lantern
Added lectern
Added loom
Existing special banner patterns can now be crafted into a new item that is not consumed when used, Banner Patterns
Added a new 'Globe' banner pattern and item
We're now using the new textures!
Added new noteblock sounds
Added pandas
Added foxes
Added Illager patrols
Added Pillagers
Added Pillager outpost
Added raids
Added Ravager
Added Wandering Trader
Added scaffolding
Rewrote the sign editing to be more intuitive
Added smithing table
Added smoker
Added stonecutter
Added suspicious stew – hmmmm!
Trading changes
Villager changes
Biome based architecture for villages
ACCESSIBILITY
There's a new Accessibility menu which provides a useful place for all of our accessibility features to be toggled
When the narrator is turned on, buttons will be narrated on focus
Most screens allow tab and shift+tab navigation through buttons, edit boxes and other UI elements
Most lists allow up/down arrow keys to navigate through them
We've added a new option for turning up the background of all transparent text elements, which should help make them more readable for some people
BAMBOO
They call it exotic. Which is just people talk for awesome. Which it is, which is why we're so happy that we added it to the game.
Can be found in Jungles and the two new biomes: bamboo jungle and bamboo jungle hills
Can grow to a max height of 12 to 16 blocks
When sprinkled with bone meal, bamboo will grow with one or two bamboo blocks on the top
When struck with a sword, bamboo will instantly break
Two bamboo can be crafted into a single stick
Can be used as fuel, with four bamboo required to smelt a single item
Bamboo can be placed into flower pots
Bamboo can also be found in shipwrecks and jungle temples
BARRELS
Do a barrel roll!
Store things in them!
Rotate them!
Find them in villages!
BELLS
Ding dong, who's there? A RAID? GET INSIDE!!!
Trade with certain villagers to obtain the bell
Use the bell to alert villagers of nearby danger
A villager will ring the bell to alert other villagers of an impending raid
Ringing bells reveals all nearby mobs that can appear in raids
BERRIES
Delicious!
Not very filling!
Plant your berries in the ground and look with your special eyes as they grow up into a strong, independent bush!
BERRY BUSHES
Commonly found in taiga, taiga hills, and taiga mountains
Rarely found in snowy taiga and snowy taiga hills and snowy taiga mountains
You can stand inside them, but be careful, it will hurt to move
Has four stages of growth: sapling, no berries, some berries, full berries
Drops one or two berries in younger stage, then two or three in full growth stage
Supports bone meal!
Doesn't support silk touch!
BIOME BASED ARCHITECTURE FOR VILLAGES
Villages have recieved an updated look, with several new themes
The theme depends on the biome the village is in, taking both climate and to available resources into consideration
Uses the new mysterious jigsaw block for generation
Adds new structure files, quite many actually
BLAST FURNACE
A new furnace upgrade that allows for smelting ores and melting metals faster than the traditional furnace
Can be crafted via three smooth stone, one furnace, and five iron ingots
Added to world gen in some villager buildings
CAMPFIRES
Come one, come all, and toast your buns around the campfire!
A decorative fireplace without fire spread
Cooks up to four foods, but slowly
Acts as a smoke signal you can see very (VERY!) far away when a hay bale is below (hint: think note blocks!)
Cosy light source
Can be lit/unlit
CARTOGRAPHY TABLE
New functional block that provides an easier and simpler way of cloning, extending, and locking of maps
New map functionality with cartography table
Map Locking: allows you to lock maps in the cartography table with a glass pane so that they can no longer be modified
Fancy UI to more closely represent what the recipes actually do functionally
Crafted with two planks and two paper
CAT AND OCELOT SPLIT
Anti-fusion!
Stray cats can be tamed
Tamed cats can give lovely (or less lovely) morning gifts to their owners
Ocelots can't be tamed, but might start trusting you if you feed them with fish
Phantoms are terribly scared of cats - how convenient!
Cat collars can now be dyed
Added several new cat skins!
COMMUNITY SUGGESTIONS
As it turns out, you guys have GREAT suggestions!
Leaves now have a small chances to drop sticks
Chorus fruit flowers now break when shot by an arrow
Dead bushes can now be used as furnace fuel
Rabbit stew and beetroot soup have been changed to a shapeless recipe
Creepers will now drop records when killed by Stray in addition to skeletons
Dispensers with shears in them will now shear sheep that have wool in front of them
TNT and TNT minecart explosions now have 100% drop rate
COMPOSTER
Instead of eating your veggies you can make fertilizer from it!
Crafted with 3 planks and 4 fences
CROSSBOWS
This is such a fearsome weapon that it makes us quiver!
Shoots arrows with base power slightly stronger than the bow, but has less durability
Three unique enchantments
Fun, challenging advancements
New loading mechanics
Unique load animation
ENCHANTMENTS
Choose between the following three enchantments for your crossbow:
MULTISHOT (I)
Ever wanted to shoot more than one arrow at once? Look no further! With multishot, your crossbow splits your arrow into three, shooting the usual arrow straight ahead and two more at angles off to the sides!
Cannot be combined with piercing
PIERCING (I, II, III, IV)
With this pointy enchantment, arrows shot from your crossbow can travel through mobs, hitting more than one per shot
The number of mobs that can be damaged by a single arrow is equal to the level of this enchantment + 1
Cannot be combined with multishot
QUICK CHARGE (I, II, III)
Each level of quick charge decreases the amount of time it takes to fully charge your crossbow by .25 seconds
LOADING MECHANICS
To charge the crossbow, hold down the 'Use' button
Once the crossbow string has been pulled all the way back, let go
Boom! Your crossbow is now loaded and ready to shoot with a single click of the 'Use' button
DECORATIVE BLOCKS
Oh my, a bunch of new blocks!
Changed all existing stone slabs to smooth stone slabs (same look, new name!)
Changed all existing signs to oak signs (same look, new name!)
Made smooth stone slabs craftable from smooth stone
Added spruce, birch, jungle, acacia and dark oak signs
You can now right click on signs with dyes to change the text colour
Added stone stairs and slabs
Added granite stairs, slabs and walls
Added polished granite stairs and slabs
Added diorite stairs, slabs and walls
Added polished diorite stairs and slabs
Added andesite stairs, slabs and walls
Added polished andesite stairs and slabs
Added sandstone walls
Added smooth red sandstone stairs and slabs
Added smooth quartz stairs and slabs
Added brick walls
Added stone brick walls
Added mossy stone brick stairs, slabs and walls
Added nether brick walls
Added end stone brick stairs, slabs and walls
Added prismarine walls
Added red sandstone walls
Added red nether brick stairs, slabs and walls
Added smooth sandstone stairs and slabs
Added mossy cobblestone stairs and slabs
Made smooth stone obtainable by smelting stone
Made smooth sandstone obtainable by smelting sandstone
Made smooth red sandstone obtainable by smelting red sandstone
Made smooth quartz obtainable by smelting quartz block
Changed the recipe of nether brick fence to four brick blocks and two brick items
Changed the recipe of signs to require all of the same wood type, not any wood type
DYES
We've been dyeing to tell you more about this!
Separated bone meal, ink sac, cocoa beans, and lapis lazuli into their own dyes
Unified all dye names (red, yellow, and green dyes no longer have special names)
Added new recipes to obtain coloured stained glass and coloured carpet
FLETCHING TABLE
Crafted with four planks and two flint
Villagers use it as a work site
FLOWERS
Get your green fingers!
To celebrate our new dyes, we added. flowers! Say hello to cornflower, wither rose and lily of the valley
Be careful of the wither rose! Don't let its subdued beauty lull you into a false sense of security.
FOX
What do they say? .but really, what do they say?
Foxes come in two variants: red and snowy
Foxes are nocturnal
Foxes will hunt rabbits, chickens, and fish
Foxes are hunted by wolves and polar bears
Foxes are nimble and quick, so sneak up on them carefully!
Breed foxes with berries
If you breed two foxes, their offspring will trust you forever
Trusting foxes will defend you, but will still eat your chickens
Foxes like to eat any and every food item they find on the ground
You may find a fox exploring a nearby village at night
GRINDSTONE
Moved inventory and crafting table repairing into the grindstone, this will be its new home
Has the ability to remove all non-curse enchantments from an item; for each enchant removed some XP is reimbursed
Spawn in the world as a pack of five random villagers
Spawn in all variations of the Plains, Taiga, Deserts, Savanna
Scary-spooky new banner can be found a top the patrol leaders head
LANTERN
Wait, another new block!?
The lantern is a new light source
The lantern can be placed either hanging under a block or on top of a block
It gives slightly more light than the torch
LECTERN
Ermahgerd berks. holder. thingy?
Right-click an empty lectern to place book
Right-click a lectern with book to open
Current page is persistent and shared between all readers
Emits redstone pulses when page is changed
Use a comparator to get book reading progress
LOOM
Bröther, may I have some lööm?
New and easier way of being able to apply patterns to banners, can still only apply six max patterns to a banner
Generic patterns now only require one dye in order to create patterns, instead of one to eight (depending on the pattern)
Special banner patterns (oxeye daisy, creeper skull, wither skeleton skull, enchanted golden apple) can now be crafted. These patterns don't consume the pattern item when used in the loom
Old pattern recipes in the crafting table for apply patterns to banners have been removed
NEW BLOCKS
Even more! Can you believe it?!
Added barrel
Added smoker
Added blast furnace
Added cartography table
Added fletching table
Added grindstone
Added lectern
Added smithing table
Added stonecutter
Added village bell
NEW TEXTURES
The extraordinary Minecraft Texture Update has been available at minecraft.net for quite a while, and now it’s finally available by default in the game
We’ve renovated the old textures of Minecraft and polished them for a new beginning
If you're feeling nostalgic you can always enable the old 'Programmer Art' textures in the resource pack menu
NOTEBLOCK
5 new Noteblock sounds have been added: Iron Xylophone, Cow Bell, Didgeridoo, Bit, and Banjo
1 previously existing, but unused, sound effect has now been made available: Pling
The new Noteblock sounds can be heard by using Iron Blocks, Soul Sand, Pumpkins, Emerald Blocks, Hay Blocks, or Glowstone
PANDA
We bring pandamonium!
Pandas come in different types and personalities! There is even a rumour about a brown panda.
Pandas love bamboo! They kinda like cake as well
Pandas can be bred, and the cubs can inherit traits through a special panda inheritance system
Pandas spawn naturally in the new bamboo forest biome
Pandas drop bamboo when killed. Don't kill pandas :(
Most importantly: pandas are cute and terribly silly!
The babies are, in general, even more silly than their parents. Silly panda cubs!
PILLAGER
A new type of illager that, well, pillages!
Pillagers wield a new weapon, the crossbow!
PILLAGER OUTPOST
As if finding pillager patrols out in the wild wasn't scary enough, keep an eye out during your explorations and you may just find one of their outposts
Can be found in any biome villages generates in
Takes advantage of the new mystery block, the jigsaw, for generation
RAIDS
If you find an illager wearing a banner on its head, be careful not to kill it!
If you do kill it, you might find yourself facing a 'Bad Omen'
If you find yourself with a bad omen buff, be especially careful not to walk into a village
If you do walk into a village with it? Best of luck!
RAVAGER
A fearsome new foe who packs quite a wallop. Grab your sword and shield and prepare to get knocked around!
REWRITE OF BOOK & QUILL EDITING
The pen is mightier than the sword. Unless you're fighting a pillager!
Movable cursor for free text editing
Selection support
Copy & paste
Keyboard and mouse handling
Improved page filling and line wrapping
Increased book length (100 pages)
REWRITE OF SIGN EDITING
Movable cursor for free text editing
Selection support
Copy & paste
SCAFFOLDING
Here to make your life easy! No strings attached.
Easily buildable
Easily destroyable
Easily climbable
Easily the best use of your Bamboo
SMITHING TABLE
File Pane 1 10 2 Download Free
Crafted with 4 planks + 2 iron ingots
Villagers use it as a work site
SMOKER
New furnace upgrade that allows for the smelting of foods faster than the traditional furnace
Can be crafted via four Logs, and one furnace
Added to world gen in some villager buildings
STONECUTTER
New functional block that provides a simpler way to craft various stones (stairs, slabs, chiseled, and more)
Crafted with three stone + one iron ingot
SUSPICIOUS STEW
Hmmmm.
Found in buried ship treasure chests
Also craftable!
Whoever eats this stew will be imbued with an unknown effect for several seconds!
Whoever crafts the stew will know what effect they gave it
TRADING CHANGES
Lots of new trades have been added
Villagers now level up in a new way
The trading UI is updated (WIP)
The trading prices now depend on your reputation and on demand
The villagers will restock up to two times per day (if they can work at their work station!)
Added visual trading; villagers will display the item they want to trade for your in-hand item
VILLAGER CHANGES
Villagers and zombie villagers now have new fancy skins
Added mason profession
Cured zombie villagers retain their trades
Villagers now have a daily schedule. They will for example go to work and meet up at the village bell
Each villager will try to find their own bed and work station
Each profession has a specific block that works as a work station for them (e.g. lectern for the librarian and cauldron for the leatherworker)
Village detection is now based on beds, job sites, and meeting points instead of doors
A mysterious trader that can be randomly found around
Provides various random trades from a variety of different biomes
Is escorted around by a few llama with some sweet new decorations! (Careful! They can be temperamental)
TECHNICAL
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New optional tag for block items: BlockStateTag - contains map of block state properties to be overwritten after block is placed (note: item model is not affected).
Creative menu search box now accepts tags (starting with #)
Tooltip in creative search menu now lists item's tags
New item model property custom_model_data, backed directly by CustomModelData integer NBT field
Extended NBT path syntax
New sub-commands for NBT manipulation and querying
New chat component for displaying values from NBT
Textures for potion effects, paintings and particles are now split into individual files. As a side effect, they can now be animated in the same way as blocks and items.
Sprites for particles can now be configured in resource packs (though particle still controls how they will be used).
Added entity type tags. They work exactly the same as other ones (blocks, items and fluids, etc). Stored in tagsentity_types
Added a feature registry
Added a registry for decorators
Added a registry for carvers
Added a registry for surface builders
Item lore tag now uses chat component syntax
Profiler now lists time spent waiting for next tick (mostly idling or waiting for asynchronous tasks). Previous root is now listed under tick
Paintings and item frames in item form now support EntityTag(same as spawn eggs)
Command parser now accepts ' as string quotes. Inside '-quoted string ' is handled as normal character and requires no escaping (and vice-versa) - so now it's easier to input text components in NBT
New Light engine!
loot command - evaluates loot commands items in various contexts
Block drops are now controlled by loot tables
Players, armor stands and wither now have loot tables
Performance Improvements
Added schedule command for delaying execution of functions
Time arguments in time set, time add and schedule function can now have units (t - ticks, s - seconds, d - days). Fractions are allowed (for example 0.5d), but result will be rounded to nearest integer.
teammsg command - Sends a message to all players on your team.
ADVANCEMENTS
Entity type predicates now accept tags (#baz)
DAMAGE SOURCE PREDICATE
Damage source predicate now has option: is_lightning
ENTITY EQUIPMENT PREDICATE
Entity predicate now accepts equipment field
This predicate can contain up to six fields: head, chest, legs, feet, mainhand, offhand
If this predicate is non-null, test will fail for entities that have no equipment (i.e. not mobs, players or armor stands)
ENTITY FLAGS PREDICATE
Entity predicate now accepts flags field
Available tests: is_on_fire, is_sneaking, is_sprinting, is_swimming, is_baby
CHAT COMPONENTS
COMMANDS
type field in @ selectors now accepts entity type tags (type=#fooand type=!#bar)
Item frame contents can now be modified with /replaceitem
DATA
data modify
Apply operation to selected fields
Basic operation: set - replaces value
List operations: insert | prepend | append
Object operations: merge
Sources:
from - copies value from existing tag
value - uses NBT literal
EXECUTE
execute if data (and execute unless)
when used as command, return count of matched elements
when used as part of command, continues on non-zero(if) or zero(unless) count
LOOT
General syntax: loot
SOURCES
fish [tool |mainhand|offhand] - uses fishing context
loot - simulates entity drops
mine [] - replaces range of slots.
give
insert - inserts items into container (similar to shift left-click)
SCHEDULE
Schedules function or tag to run in
TEAMMSG
General syntax: teammsg Sends to all players on the team of the player who runs the command. Available to all players on a team.
ALIAS
tm
NBT PATHS
Can now return multiple values. When used as target, modification will be applied to every element
When setting location and no elements are found, new matching element will be created:
For example writing to Items[{Slot:10b}] will either found element in Items for slot 10 or create new one
Add [{k1:v1,k2:v2}] to match objects in list that have matching fields
Add {k1:v1,k2:v2} to match objects (selects 0 or 1 elements, mostly as safeguard against mismatched entries)
Note: this also works with root object: {} is valid path for referencing root object
Allow negative indices in [index] to select element from end (i.e. [-1] is last element, [-2] second to last, etc)
Add [] to select all elements from list
LIGHT ENGINE
We are de-lighted to have a new light engine!
Moved light storage from chunks to a separate structure
Moved light calculation from all over the code to a self-contained place
Moved light computation off the main thread (on the server)
Added support for directional opacity of blocks (used by slabs, stairs, snow layers, non-full-block dirt-related blocks and extended piston base blocks)
Also made enchanting table, end portal frame block and piston base block block light correctly
LOOT TABLES
Note: Some functions and predicates (like set_name, set_lore, fill_player_head, entity_properties) accept entity target parameter. Possible values are:
Block drops are now controlled by loot tables (stored in loot_tables/blocks/)
Tables and pools accept functions
Added new loot table entry types: dynamic, tag, alternatives, sequence, group
Added new loot table conditions: survives_explosion, block_state_property, table_bonus, match_tool, damage_source_properties, location_check, weather_check and two special modifiers: inverted and alternative
Integer values can now specify random number generator (available types: constant, uniform, binomial). If omitted, defaults to uniform
Loot tables have optional type, used to validate function usage (available types: empty, chest, fishing, entity, advancement_reward, block). Using function that references data not available in given context (for example, block state in fishing table) will cause warning
New entity parameter in predicates: direct_killer - allows access to projectiles etc.
this - usually entity performing action
killer_player
killer - primary source of damage
direct_killer - direct source of damage (may be different than killer - for example, when killing with bow, killer will be bow user, while direct_killer will be arrow entity)
PERFORMANCE IMPROVEMENTS
Improved performance of Redstone Wire when depowering.
Improved performance of Fish.
Mobs that would spawn and then despawn from being too far away from the player the next tick no longer spawn.
REFACTORING
CHANGES TO RENDER OPTIONS
Removed option to turn off VBO in the game settings. VBO are now always used.
WORLDGEN
Most of the biome related features now have a registry and their configuration can be serialized. I wonder what this is going to be used for.
Added 'Bamboo Jungle' and 'Bamboo Jungle Hills' biomes which behave like a normal jungle, but have bamboo!
Raspberry Pi Edition notes:
Minecraft – Pi Edition runs on Raspbian “wheezy” with XWindows. If you need to set that up, visit https://www.raspberrypi.org/downloads and follow the detailed instructions within.
Minecraft for Android:
Minecraft is about placing blocks to build things and going on adventures. Pocket Edition includes randomly generated worlds, multiplayer over a local Wi-Fi network, and Survival and Creative modes. You can craft and create with your friends anywhere in the world so long as you have hands spare and battery to burn.
Our most recent update added the iconic Creepers. They’re big, green, mean and explody. But it’s just one of many. Since Minecraft — Pocket Edition first appeared, we’re continuing to add loads of new features, including.
Food. Now you can cook and go hungry
Swords. Bows. TNT.
Chests
Skeletons
Spiders
Beds
Paintings
Lots more
Minecraft for iOS:
Minecraft — Pocket Edition is a Universal App. Play on any iPhone and iPad. It’s constantly evolving thanks to our free updates. Minecraft is about placing blocks to build things and going on adventures.
Pocket Edition includes randomly generated worlds, multiplayer over a local Wi-Fi network, and Survival and Creative modes. You can craft and create with your friends anywhere in the world so long as you have hands spare and battery to burn.
Our most recent update added the iconic Creepers. They’re big, green, mean and explody. But it’s just one of many. Since Minecraft — Pocket Edition first appeared, we’re continuing to add loads of new features, including.
What's New in iOS:
Support for the iPhone 5’s widescreen display
Minecraft is coming to PlayStation VR this month
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